Yes! Questions to those frequently asked makeup
effects-related questions! last updated 4/8/96 Q. I'm fresh out of school and want a job in special
makeup fx. What do I do? Q. What will look good in my portfolio/on my
resume? Q. Are there schools there for this type of
thing? Q. What are the educational backgrounds of you and
your associates? Q. Can I send you my resume? Maybe get a job at your
shop? Q. Can I arrange to have an interview with you?
Q. Well, if I can't get an interview, can I at least
come by for a visit? Wait, you haven't printed your street
address anywhere on your Web pages! Where ARE you guys?
Q. Wow, you sure can get crabby! What about
internships? Q. Can you send me more information about what you do?
About Creature FX? Q. Got any other reference materials, as far as books,
magazines, sources? What's New | Features
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are the property of The Character Shop, Inc. and copyright
1995-99
You have found The Character Shop's
FX FAQ
(See also the FX Glossary for
definitions of industry jargon!)
Q. How do I get started in the
business?
First of all, get the hell out of Jersey!
Seriously, the surest way to get into the field is to
come out to L.A. And while it would be nice to do so
based on an offer of work, it doesn't happen that way.
You see, all the folks that do this stuff (sculptors,
painters, moldmakers, hair people, mechanics, etc.) are
freelancing gypsies, and go where the jobs take them. I
never know what my next job is going to be, and when I
do, I have to grab the best crew that is available, right
away, before someone else does. So, to get the job, it
depends on your ease of availability. Living in New
Jersey (or Pittsburgh, or Minnetonka) doesn't make it
easy for you or the shops that might hire you. Now, I
can't definitely promise you work here if you come.
"Staff" positions don't really exist, again, most
positions are temporary freelance for the duration of the
job, then you're out on your butt making phone calls
again. But I can guarantee that you will tremendously
increase your chances at employment if you do relocate
here. If you end up in a shop and they like your style,
and the price and the chemistry are right, you just might
find yourself a home. Make sure, if you come out, that
you come with enough money to live off awhile, addresses
of people you know out here who you can mooch off, and/or
a willingness to sleep in your car 'til you get
established. I'm serious!
Meanwhile, here are a few things to do to further
yourself in the makeup FX field: Go to the library, look
in the Theatre Arts and Arts and Craft sections. Get
ahold of every book you can on moldmaking, casting, stage
makeup, etc. A theatrical supply house would be a good
source, too. Any natural history museums around you? Ask
to visit behind the scenes, see how their dioramas are
set up. It's okay to duplicate things you've seen on film
or T.V. at first; it helps you get a grasp of how certain
things were accomplished. If your work is rough at first,
don't worry. If you have the talent and the drive, you'll
get better. Study form, color, texture, anatomy,
lighting, and movement. Set up a lab in a shed, garage, a
kitchen. Experiment with different materials, keep a lab
notebook, make a hellacious mess. Make big, costly
mistakes! You'll learn from those well.
When you start to get confident, contact a theatre group
and offer to observe or help with makeup chores. Make
short videos showcasing your creations and FX. Take
pictures of your progress, and be your own worst critic.
Make an ambitious Halloween project for yourself or
someone else. You will be impatient to get better, try
not to be. It takes years to get proficient, and there
are no real short cuts. Even finding a school with
classes is no match to actually doing a project under the
constraints of time and money. Keep at it; if you have
the talent, drive, charm, stamina, intestinal fortitude,
and competitive edge, you'll do just fine. Good Luck!Do you have a portfolio of stuff you've done?
No? What are you waiting for, permission? Go get a job at
a Burger King or a record store, and get your butt busy
in your spare time making stuff. See, there's a big
difference between the people who SAY they're interested
in the field and the ones who really are. The ones who
really are don't let the lack of info or access to proper
materials get in their way; they'll make creatures out of
bread dough if they have to. You will NOT get a job
unless you have good pictures of good work you've done.
If you are only starting now, you are already behind. The
excellent players in this field are the ones who've been
making monsters and monster films since they were 12
years old. So don't even bother us with only a resume and
a professed "interest" in the field. We'll want to see
those pictures;we'll want to see a good body of work
you've done on your own. Where to start? About three
years ago. If you can't show evidence of a long-standing
passion for this craft, you're probably not meant for it
anyway.
Resume, schmesume. A necessary evil. Once you
have worked at a number of pro-fx shops, a resume will
mean something. What I want to see are pictures. Let's
see at least 5 different pieces. Show me great pictures
that show off your sculpting, painting,technical or
mechanical prowess. Were you working on a self-imposed
deadline, or were you able to noodle away on that project
endlessly? It makes a difference. Put your name on EVERY
page you send to us. Caption your pictures. State clearly
what you did or didn't do on a project. I see far too
many people with the same pictures of projects who don't
volunteer what exactly they did. Be honest. State what
you didn't do, and who else worked on it with you.
Sure! How much money does your Dad have? There's
Joe Blasco's schools in both Florida and Hollywood, and
there's Damon Charles' Institute of Studio Makeup in
North Hollywood, CA, and there's the Art Institute of
Pittsburgh. All will take big chunks of your money, teach
you some rudiments, and convince you you're a seasoned
pro ready to make the big bux when you leave. Then you go
into the real world and find out how much you really
don't know, and you get an attitude adjustment about your
pay rate real quick. The best experience is to do it on
your own, for community theatre, low-budg videos, etc.
The next step is to gain real world experience working in
a pro fx shop. But, the schools are better than nothing,
if you really can't find the kinds of opportunities that
lead to self-learning on real world projects. (But I'd
still say you're just not looking hard enough.) Then
again, when I open up a school, that will be the
one to go to!
The best I've seen are seat-of-the-pants,
learn-as-you-go-folks. There is no one area of schooling
that will qualify one for every facet of this
multi-disciplinary craft. However, we have hired folks
with degrees in and from: art, film, engineering,
electronics, and many others. Some of our machinists,
welders, and mechanical designers have gone to trade
schools, others haven't. Myself, I have a Bachelor of
Arts degree in Film and TV (Communication Arts) from
Loyola Marymount University, en ah's ken tawks reel
guud!. A degree from a liberal arts college will help
indicate that you are a learned, intelligent person. A
technical degree or certificate from a trade school will
indicate that you're technically competent. All that is
nice to have, but it shore ain't a prerequisite to get
started in *this* business...
Of course! You can also find a needle in a
haystack! And you can also become the President of the
United States, provided you've got the proper background,
weather the media storm, and win the election! Now,
getting a job at TCS isn't THAT tough, but some times it
seems so. First of all, you've got to be qualified.
Second of all, I've got to have a position to fill that
requires your qualifications. Third of all, you've got to
beat out those 30 other people with equivalent or better
qualifications. Fourth, you have to be available when I
need you, for as long as I need you. Does any of this
sound discouraging? Good! If I've discouraged you, then
I've done us both a favor! We now both know this isn't
really what you want to do, or that you're really not cut
out for it, no matter how much you want it. But for those
of you who stick it out, who have the talent, who have
lucky timing...you will get a job. At my place, Rick
Baker's, Stan Winston's, ADI, Steve Johnson's--any of
those places. I personally can't think of any job more
fun, or one more stressful. Maybe we'll see you in the
arena!
Not normally, no. I only interview when I'm
looking to fill a particular position, as it opens up.
Otherwise, I'd be interviewing people all day, and
quickly forgetting who I just spoke to. But we do accept
resumes and color laser copies from your portfolio. Send
in your info. It'll go into our computer, and when we're
looking for people, your category will come up. You just
might get a call!
You may communicate with us via email to the
address at the bottom of the page or snail mail to The
Character Shop, P.O. Box 4777, Chatsworth, CA 91311.
That's a post-office box. Our actual physical location is
not public information. We do not have a walk-in,
storefront type of operation. We run a business, not a
museum. A private, profit-making venture, not a public
library. Can you imagine the credibility we'd have if we
had Mr. Spielberg over for a business meeting and we got
a surprise visit from some interested genre fan who
decided to forego the pleasantries of appointment-making?
Or the backlog of undone work if we were to accommodate
the many requests to visit? Please respect our ongoing
business by not digging for our street address, dropping
by unannounced, or asking for tours. Thank you for being
considerate.
You ARE persistent, aren't you? The only legal,
insurable way to be an intern is to actually be enrolled
at a college where you will receive credit for the
internship and have all sorts of certificates stating as
such and that the college will insure you if you chop
your hand off and...it's a big mess. If you are thinking
about an apprenticeship, then MAYBE we can talk. Ain't no
no-pay apprenticeships. If it's not a college thing, then
I must pay you as an employee, for Worker's Comp reasons.
The double edged sword is this: It's a pain in the ass to
train new people. It costs me and my crew in time and
money. They make all kinds of time-consuming and material
wasting mistakes. BUT! Where else am I going to insure a
good stream of well-trained people? So, yes, from time to
time, I hire cheap, ambitious, bright, intelligent, hard
working beginners. Many work out, many don't. Have you
got what it takes?
Well, what's this whole web site, chopped liver?
Do you know how long it took to put this together?
There's more info here than on any literature we send out
by mail! And you want MORE?!?!?? Seriously, our web site
and FAQ is all we have to feed that fx appetite, for now.
We're going farther than any other creature fx house to
educate people about the realities of the business. Given
that we are an actual working shop, we get so busy that
site updates may not be that frequent. However, it is our
intention to maintain the most information-laden site in
this field. Your suggestions are welcome, but please be
patient, it may take awhile to get back to you or post a
page with the info you desperately need.
Uh huh! Ayup! That would be the Reference
page!
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