The work we do for feature
films usually covers a much broader range of styles than
does our commercial work, often
allowing us to explore the darker end of the spectrum.
Creating decapitated heads for Ghostbusters II,
Freddy Krueger and an unborn fetus inside a womb for
Nightmare on Elm Street V, and Rick's early freelance
work on the opening egg, running facehugger, and alien Queen
of ALIENS are good examples of our "scary" work.
However, in addition to walking on the dark side, we
often must address extreme realism;
convincingly aging Emilio Estevez to an 80 year old man for
Young Guns II, creating a totally believable monkey
stand-in for Outbreak, and mustering up a herd of
hyper-realistic elephant elephants for Operation
Dumbo Drop show that we can make our on-screen fx
totally indistinguishable from nature. If a current crop of literature and films can lay claim
to a concept called "magical reality", then we can easily
say that our creature and character effects allow us to
create a "fantastic reality". An eight foot tall Buffalo for
Radio Flyer, a mongo monster dog for The
Sandlot, and a miniature animatronic reindeer puppet for
The Santa Clause are all cases where we built
authentic looking animal replicas, but then added a certain
something to them to take them beyond the limits of reality,
yet retain their believability. Animatronics and prosthetic
effects for feature film work must be designed to be
more durable than they would be for commercial spots, both
practically and cosmetically. By cosmetically, we mean that
the camera will linger, and shots will run longer; allowing
the audience more time to study an effect. As for practical
durability, feature shoot schedules run much longer than a
commercial's; so an effect must be built to last over many
days of filming. Feature film fx must have an increased level of quality,
too. Whereas commercials will be seen on relatively low-res
and small size TV screens, feature films have much higher
resolution, which is needed for when an image is projected
and shown 12 to 20 feet high. Feature film fx, because of their increased scope and
running time, offer more (but never enough!) preproduction,
or "build" time. Ironically, our budgets, when cost out per
minute of fx, are generally lower on feature films
than they are on TV spots. Commercials allow such precious
little time for prep that they have to throw a lot of money
to "cure" that situation. You know what they say: "Good,
Fast, Cheap. Pick Two!" What's New | Features
| Commercials | Resume
| Realistic | Whimsical
| Scary | Animatronics
| Prosthetics | Puppets
| Waldo® | Publicity
| TCS Fun | FX
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are the property of The Character Shop, Inc. and copyright
1995-99
FEATURE FILM FX
Select any photo to view a larger version.
Genetically-altered
insects roam the abandoned subways of New York in
"MIMIC".
Animatronic Elephant built for Disney's
OPERATION DUMBO DROP. Features
animatronic tail, head, ear, eye, brow, swaying, and
prehensile 5-way trunk movements.

A decapitated, mummified head, featured in a great, big
close-up in GHOSTBUSTERS II.
Sculpted at TCS by Adam Jones, now guitarist for the band
"TOOL".
Prosthetic Freddy Kruger appliance, womb set, and
animatronic fetus
created for NIGHTMARE ON ELM STREET V.
(That's Rick in the Freddy makeup!)

Life size realistic replica of "Betsy", the capuchin monkey
from Warner Bros. OUTBREAK.
Made from silicone with hundreds of individually
hand-punched hairs.
Featured a passively jointed skeletal structure and
animatronic movements of its breathing, mouth, eyes, head,
and brows.
Old age prosthetic on Emilio Estevez for YOUNG GUNS
II.
Nine-piece appliance with translucent ears and flocked beard
stubble.
Created and applied by David Anderson and Rick Lazzarini.
Whimsical,
Scary,
Realistic,
Prosthetic,
Puppet, and
Animatronic
characters.
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