When The Character
Shop does commercial work, we usually take an entirely different
stylistic approach to creating characters than we would on
most feature films. Commercials
want to present a pleasing, upbeat image to consumers, so that you
can relate in a positive manner to the characters associated with
a company, and therefore feel good about their product. By and large,
our commercial work consists of creating either whimsical characters or realistic creatures. Many times, it's a subtle blending of both. A lot of ad
agency ideas revolve around real creatures doing clever
things they're not actually capable of. We'll be called on to create
an animatronic animal, and have
to make it believable enough to be able to intercut with shots of
the real thing. However, if you study many animals' faces, you'll
discover (unless they're really young and cute) they're actually
kind of "hard" looking. They aren't equipped with a lot of facial
expression because it's not necessary that they have them, and nature
strives to be efficient, doesn't it? The predatory (or prey) look
of an animal's eyes can end up looking "cold" and "inhuman". Hey,
what did you expect? They're animals! Our job? Make 'em friendly, approachable, likable. We
anthropomorphize their facial features just enough; bringing
"prey" eyes which normally look outward (looking dumb or vulnerable)
forward for a more human-like, intelligent look, and adding brow
movement for expression. We'll take a dark black eyeball and add
a lighter margin around it to make it look more familiar. We'll
add in smiles, lip and cheek movement to give it a range of expression.
But you have to buy it. There's a thin line between "humanizing"
the animals' physiognomy and making it look unrealistic. One of
our strengths is in knowing just how much to keep authentic,
and how much to modify the features so you believe
it. Select any photo to view a larger version.
At the other end of the commercials
spectrum, there's the opportunity to go totally silly,
wacky, and cutesy. Our recent bug-eyed, purple aliens for the Aluminum
Can Association are a recent prime example of this. A totally animatronic
vegetable spokesman for Kraft salad dressing was a design groundbreaker,
both cosmetically and technologically. And the low-tech, grungy,
funky look of our Foster Farms chickens is part of their
award-winning** charm. The fact is, we
like it all over the map; it keeps us fresh,
excited, and happy to tackle a wide range of characters. For The Character Shop, commercial production accounts
for half of all the fun we have, half the challenges and
half the satisfying solutions. It also accounts for 50% of our income.
We have a nice slice of the market share, and we're intent on growing
this side of the business. Got a national spot or campaign that
needs some believable characters? We're game! What's New | Features | Commercials
| Resume | Realistic
| Whimsical | Scary | Animatronics
| Prosthetics | Puppets | Waldo®
| Publicity | TCS
Fun | FX FAQ | Reference | Feedback Except where noted, all contents
are the property of The Character Shop, Inc. and copyright 1995-2002
COMMERCIAL FX
For Sony, TCS created a bizarre little alien puppet named "Plato".
There were two main bodies; one for walking scenes, and one for shots where
the puppet was seated in one place. There were two different heads: a close-up
animatronic head and a lighter weight "walking" head. One
of the coolest things about this puppet was that several times, he did walk.
This was done via using a version of the Japanese Bunraku technique.
For an Apple iMac spot and Director Kinka Usher, TCS produced
two working iMac “puppets”. The first was servo and cable operated, and allowed
for complete remote operation. This served for wider, establishing shots.
However, for closer shots, another rod operated puppet, which featured smoother
motions, was used.
An authentic-looking Galapagos Tortoise replica
(actually, we built three of them!) for a new Budweiser spot. They
featured hand-puppeteered head, neck, mouth, and breathing
movements, and radio-controlled eyes, blinks, and brows. A urethane
resin shell and a matte-finish foam latex skin complete the "look".
Animatronic cow puppets for MILLER LITE "Cowabunga"
commercial. Three separate puppets were built, the largest having
animatronic head, neck, tail, eye, blink, brow, nose, and
jaw movements.
The BUD
FROGS
Our surfing cow for Miller Lite used a "slightly
modified reality" approach. There was only one shot of a real cow used in
the spot; the rest were realistic puppets we created. It's also
how we did the Bud frogs; gave
them realistic body proportions, movements, textures, and color
schemes, but added a subtle caricaturization and humanization to
the faces so you can relate to them.
A totally animatronic Arcimboldo-ish vegetable head
spokesman for a KRAFT SALAD DRESSING spot.
Brows, blinks, eyes, cheeks, jaw, lips, and mustache
operated via TCS' Facial
Waldo Æ.
Goofy, non-animatronic chicken characters for FOSTER
FARMS CHICKEN, created and puppeteered by The Character
Shop.
Will computer graphics take over animatronic work
in commercials in the future? Yes, to some extent. It will make
competition tougher. But right now, the tools for CG still
aren't sophisticated enough to totally replace what we do. In
fact, we've noted a sort of CG backlash recently; many agencies,
clients, and production companies are saying they don't want that
CG "look". And there will always be directors who like to see actors,
sets, props, and puppets interact and play in front of their eyes
in real time. We like those types!
Whimsical,
Scary, Realistic, Prosthetic, Puppet, and Animatronic characters.
Note:
*Our tongue 'n'
truck spot also won a Bronze Lion at Cannes!
**Yet another
Bronze Lion winner. Keep 'em coming, folks!
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